package Playwright; use strict; use warnings; use sigtrap qw/die normal-signals/; use File::Basename(); use Cwd(); use LWP::UserAgent(); use Sub::Install(); use Net::EmptyPort(); use JSON::MaybeXS(); use File::Slurper(); use File::Which(); use Capture::Tiny qw{capture_stderr}; use Carp qw{confess}; use Playwright::Base(); use Playwright::Util(); #ABSTRACT: Perl client for Playwright no warnings 'experimental'; use feature qw{signatures state}; =head1 SYNOPSIS use JSON::PP; use Playwright; my $handle = Playwright->new(); my $browser = $handle->launch( headless => JSON::PP::false, type => 'chrome' ); my $page = $browser->newPage(); my $res = $page->goto('http://google.com', { waitUntil => 'networkidle' }); my $frameset = $page->mainFrame(); my $kidframes = $frameset->childFrames(); =head1 DESCRIPTION Perl interface to a lightweight node.js webserver that proxies commands runnable by Playwright. Checks and automatically installs a copy of the node dependencies in the local folder if needed. Currently understands commands you can send to all the playwright classes defined in api.json (installed wherever your OS puts shared files for CPAN distributions). See L for what the classes do, and their usage. There are two major exceptions in how things work versus the documentation. =head2 Selectors The selector functions have to be renamed from starting with $ for obvious reasons. The renamed functions are as follows: =over 4 =item $ => select =item $$ => selectMulti =item $eval => eval =item $$eval => evalMulti =back These functions are present as part of the Page, Frame and ElementHandle classes. =head2 Scripts The evaluate() and evaluateHandle() functions can only be run in string mode. To maximize the usefulness of these, I have wrapped the string passed with the following function: const fun = new Function (toEval); args = [ fun, ...args ]; As such you can effectively treat the script string as a function body. The same restriction on only being able to pass one arg remains from the upstream: L You will have to refer to the arguments array as described here: L =head2 Asynchronous operations The waitFor* methods defined on various classes will return an instance of L, a part of the L module. You will then need to wait on the result of the backgrounded action with the await() method documented below. # Assuming $handle is a Playwright object my $async = $page->waitForEvent('console'); $page->evaluate('console.log("whee")'); my $result = $handle->await( $async ); my $logged = $result->text(); =head1 CONSTRUCTOR =head2 new(HASH) = (Playwright) Creates a new browser and returns a handle to interact with it. =head3 INPUT debug (BOOL) : Print extra messages from the Playwright server process =cut our ($spec, $server_bin, $node_bin, %mapper, %methods_to_rename); sub _check_node($path2here, $decoder) { # Make sure it's possible to start the server $server_bin = "$path2here/../bin/playwright_server"; confess("Can't locate Playwright server in '$server_bin'!") unless -f $server_bin; #TODO make this portable with File::Which etc # Check that node and npm are installed $node_bin = File::Which::which('node'); confess("node must exist and be executable") unless -x $node_bin; # Check for the necessary modules, this relies on package.json my $npm_bin = File::Which::which('npm'); confess("npm must exist and be executable") unless -x $npm_bin; my $dep_raw; capture_stderr { $dep_raw = qx{$npm_bin list --json} }; confess("Could not list available node modules!") unless $dep_raw; chomp $dep_raw; my $deptree = $decoder->decode($dep_raw); my @deps = map { $deptree->{dependencies}{$_} } keys(%{$deptree->{dependencies}}); if ( grep { $_->{missing} } @deps ) { my $err = capture_stderr { qx{npm i} }; my $exit = $? >> 8; # Ignore failing for bogus reasons if ($err !~ m/package-lock/) { confess("Error installing node dependencies:\n$err") if $exit; } } } sub _check_and_build_spec { my $path2here = File::Basename::dirname(Cwd::abs_path($INC{'Playwright.pm'})); my $specfile = "$path2here/../share/api.json"; confess("Can't locate Playwright specification in '$specfile'!") unless -f $specfile; my $spec_raw = File::Slurper::read_text($specfile); my $decoder = JSON::MaybeXS->new(); $spec = $decoder->decode($spec_raw); return ($path2here, $decoder); } sub _build_classes { $mapper{mouse} = sub { my ($self, $res) = @_; return Playwright::Mouse->new( handle => $self, id => $res->{_guid}, type => 'Mouse' ) }; $mapper{keyboard} = sub { my ($self, $res) = @_; return Playwright::Keyboard->new( handle => $self, id => $res->{_guid}, type => 'Keyboard' ) }; %methods_to_rename = ( '$' => 'select', '$$' => 'selectMulti', '$eval' => 'eval', '$$eval' => 'evalMulti', ); foreach my $class (keys(%$spec)) { $mapper{$class} = sub { my ($self, $res) = @_; my $class = "Playwright::$class"; return $class->new( handle => $self, id => $res->{_guid}, type => $class ); }; #All of the Playwright::* Classes are made by this MAGIC Sub::Install::install_sub({ code => sub ($classname,%options) { @class::ISA = qw{Playwright::Base}; $options{type} = $class; return Playwright::Base::new($classname,%options); }, as => 'new', into => "Playwright::$class", }); # Hack in mouse and keyboard objects for the Page class if ($class eq 'Page') { foreach my $hid (qw{keyboard mouse}) { Sub::Install::install_sub({ code => sub { my $self = shift; $Playwright::mapper{$hid}->($self, { _type => $self->{type}, _guid => $self->{guid} }) if exists $Playwright::mapper{$hid}; }, as => $hid, into => "Playwright::$class", }); } } # Install the subroutines if they aren't already foreach my $method ((keys(%{$spec->{$class}{members}}), 'on')) { next if grep { $_ eq $method } qw{keyboard mouse}; my $renamed = exists $methods_to_rename{$method} ? $methods_to_rename{$method} : $method; Sub::Install::install_sub({ code => sub { my $self = shift; Playwright::Base::_request($self, args => [@_], command => $method, object => $self->{guid}, type => $self->{type} ); }, as => $renamed, into => "Playwright::$class", }); } } } BEGIN { our $SKIP_BEGIN; if (! $SKIP_BEGIN ) { my ($path2here, $decoder) = _check_and_build_spec(); _build_classes(); _check_node($path2here, $decoder); } } sub new ($class, %options) { #XXX yes, this is a race, so we need retries in _start_server my $port = Net::EmptyPort::empty_port(); my $self = bless({ ua => $options{ua} // LWP::UserAgent->new(), port => $port, debug => $options{debug}, pid => _start_server( $port, $options{debug}), parent => $$, }, $class); return $self; } =head1 METHODS =head2 launch(HASH) = Playwright::Browser The Argument hash here is essentially those you'd see from browserType.launch(). See: L There is an additional "special" argument, that of 'type', which is used to specify what type of browser to use, e.g. 'firefox'. =cut sub launch ($self, %args) { Playwright::Base::_coerce($spec->{BrowserType}{members}, args => [\%args], command => 'launch' ); delete $args{command}; my $msg = Playwright::Util::request ('POST', 'session', $self->{port}, $self->{ua}, type => delete $args{type}, args => [\%args] ); return $Playwright::mapper{$msg->{_type}}->($self,$msg) if (ref $msg eq 'HASH') && $msg->{_type} && exists $Playwright::mapper{$msg->{_type}}; return $msg; } =head2 await (AsyncData) = Object Waits for an asynchronous operation returned by the waitFor* methods to complete and returns the value. =cut sub await ($self, $promise) { confess("Input must be an AsyncData") unless $promise->isa('AsyncData'); my $obj = $promise->result(1); return $obj unless $obj->{_type}; my $class = "Playwright::$obj->{_type}"; return $class->new( type => $obj->{_type}, id => $obj->{_guid}, handle => $self ); } =head2 quit, DESTROY Terminate the browser session and wait for the Playwright server to terminate. Automatically called when the Playwright object goes out of scope. =cut sub quit ($self) { #Prevent destructor from firing in child processes so we can do things like async() return unless $$ == $self->{parent}; Playwright::Util::request ('GET', 'shutdown', $self->{port}, $self->{ua} ); return waitpid($self->{pid},0); } sub DESTROY ($self) { $self->quit(); } sub _start_server($port, $debug) { $debug = $debug ? '-d' : ''; $ENV{DEBUG} = 'pw:api' if $debug; my $pid = fork // confess("Could not fork"); if ($pid) { print "Waiting for port to come up..." if $debug; Net::EmptyPort::wait_port($port,30) or confess("Server never came up after 30s!"); print "done\n" if $debug; return $pid; } exec( $node_bin, $server_bin, "-p", $port, $debug); } 1;